Unreal Engine - Character Select (Blueprint Only) - Tutorial Video

Unreal Engine - Character Select Screen (Blueprint Only)


Another post on a blueprint-only approach to design within UE4. The joy this time, is of the much loved Character Selection, (this one in particular has 2 bespoke 3D characters that respond to user clicking, opposed to also having controller support) although in this video, it does implement some simple level streaming processes, as well as some simple camera blending techniques, to lead the players view to key targets.

From this video, I have noticed a few efficiency problems, due to a couple of cross ringing mechanics, which ultimately could slow down the application, but due to the maps size, I wouldn't really consider it too much of an issue. Yet the whole idea of camera panning to lead the user is ultimately a great tool, in which I do plan to create something similar to perhaps show the player of switches that they need to operate in order to open a certain door.

In consideration to games currently in the market, the character select screen has certainly been around for some time, as I would consider its first appearance when the very first RPG's came out, giving the player the option to choose their load-out, rather than besides prescribed a pre-defined character that develops through their world and adventure.

A few good examples of this through the ages are as follows:







Comments