Unreal Engine - Advanced Turn Based Tile Toolkit (Blueprint Only) - Tutorial Video

Unreal Engine - Advanced Turn Based Tile Toolkit (Blueprint Only)


Hey Guys,

Another great find but this time a small series of videos, within this advanced series, it will take you through the path of creating a battle tile grid, which has some editor values available in order to create the blueprint more dynamic (the extent being, changing material colours, amount of tiles and pattern type, allow wall snapping and allowing for special movements in-game). The custom grid snapping allows for child blueprints to snap to the generated points on grid manager master blueprint.

Additionally this version has been updated by the original author since this videos release, to where it is now spread across multiple blueprints in order to create it more O.O.P, but I do like the idea on how it is constructed, so I would also consider it a challenge to be able to re-write parts of this myself, in order to create my own dynamic grid snapping system possibly for a building system, similar to Fallout 4's settlement building kit.


Aerial of Fort Sanctuary Coutryard

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