Questions for The Pro's

Questions for The Pro's



What do you consider to be your influential practitioners?

What would consider to be your design methods?

What do you consider to be the main elements of a game?

How do you design to keep a player engaged?

Do you depend on your experience on testing, or rely on external QA?

What would you say is then main objective in designing a good game?

Do you recycle from old projects or always work fresh?

Is your approach to level design iterative in the form of test and reform?

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